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AI Flywheelat Schools

Curriculum map

The AI syllabus, Class 1 to 12: four programmes, one wheel.

Our AI syllabus from Class 1 to 12 runs as four programmes. Every class learns all four stages, Know, Make, Do and Move, at the right step for its age.

Updated

Overhead view of hands working at laptops around a shared project table
Classes 1–12

Every class, all four stages

KnowMakeDoMove
  • Classes 1–12
  • Tamil and English
  • CBSE, ICSE and State Board
  • Up to 2 periods a week

Programme names and price bands are from Ed 1.1. Class bands and activities are a proposal, confirmed with each school.

Every project runs DRIVE

Spot. Gather. Make. Test. Share.

  1. 1Spot a problem
  2. 2Gather what we need
  3. 3Make it
  4. 4Test it and check it’s fair
  5. 5Share it and make it better

Alongside, CORE

Play by the rules · Be open · Be responsible · Stay in charge.

One check without AI. Each project ends with a short unplugged check, so children show they understood, not just that the tool worked.

Board alignment

Does it fit your board?

Each mapping shows what we cover, and what we add.

CBSE

Based on Computational Thinking and AI for Classes 3–8 (from 2026–27).

What we cover, and what we add.

ICSE

Based on CISCE Computer Studies (Classes 1–8) and Computer Applications (Classes 9–10), class by class.

What we cover, and what we add. Proposed.

TN State Board

Based on the Tamil Nadu State Board syllabus, taught in Tamil or English.

Tamil-first lesson kits.

CBSE AI curriculum, Class 3 to 8: the full map

In the school year

Three moments to show the work.

Flywheel Day

One school day a year. Every class shows one thing it made.

Inter-school Challenge

Teams from Classes 6–12 solve one local problem.

Annual Showcase

Builders Club capstones, shown to families. First names only.

Included in every partnership

Questions coordinators ask

Quick answers

What do children learn in AI from Class 1 to 12?

All four stages at every age: Know, Make, Do and Move. Classes 1–2 find patterns and steer a floor robot. Classes 3–5 chart data and code robots. Classes 6–8 train a simple classifier and check AI output. Classes 9–12 test AI models and build a capstone project.

How many periods a week does AI need?

It depends on the class. Flywheel Play (Classes 1–2) is about 20 sessions a year. Spark (Classes 3–5) takes one period a week, and Practitioner (Classes 6–8) one or two. Builders Club (Classes 9–12) runs as a club plus a capstone. We fit it to your timetable.

What are the four stages of the AI Flywheel?

Know, Make, Do and Move. Know is Foundation AI: data, patterns and how machines learn. Make is Generative AI: making with AI, then checking it. Do is Agentic AI: clear, fair steps for a helper. Move is Physical AI: robots and sensors. Every class from 1 to 12 learns all four.

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